Founded in 2014 as 3D manufactory for high-resolution and detailed lifelike figurines, me.mento 3D GmbH has developed into a 3D tech-company. With our own high-quality 3D scanner based on photogrammetry, we are able to produce high-resolution 3D avatars. Our core competence lies in the lifelike representation of people and environments for digital applications, mainly for Virtual Reality (VR) and Augmented Reality (AR). What sets us apart is that we handle the full product development cycle in-house. After many years of research, we have developed the necessary state-of-the-art software and hardware ourselves. me.mento 3D’s avatars are used in VR gaming applications, social VR projects and many other digital services, are fully animated and can be equipped with artificial intelligence (AI). We are a fastly growing company and are constantly looking for new qualified employees to join our team.
The future is now
You can feel it!
FIRST INTERACTIVE, VIRTUAL REALITY.
VR and AR experience
full in-house development
3D avatars and environments
State of the art technology
Tobias is the CEO of the me.mento 3D manufacture GmbH since 2016 and transitioned the company into a leading digital innovator in virtual reality. A banker and marketing manager by trade, Tobias was the head of marketing at a Deutsche Bank and later ran a international advertising agency. The additional experience as founder and COO of several startup companies developed his strategic and analytic mind that is now the driving force behind the vrXcity ecosystem, including the redBUX token.
Sebastian is in charge of the whole production cycle with a focus on product development, services and coordinates the production teams. He has years of games and finance-experience under his belt and is a renowned expert for gamification/UX. Perfecting highly complex systems and excellence in delivery are Sebastian's daily basics.
Programming & R&D
Concept & Game Design
Animation & Mocap
Character Art & Environment Art
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